Contest Overview
- How it Works
- Application / Team Registration
- Self Introduction
- Planning
- Web Authoring
- Web Site Completion
- Review
- Judging
- Prizes
The Global Virtual Classroom Contest is broadly divided into four phases: application and team registration, getting acquainted, website planning, web authoring and review. These run from October through March. During each phase, teams will communicate in many different ways. The number of ways is up to you and your teammates.
May 1 to September 23
Along with confirmation of basic web skills, a teacher will submit
team information to the GVC Project Manager by September 25. After
applying, you will be matched with two partners and registered as
a team by September 30. For more details on application and registration,
please see the Orientation Guide.

October
Before getting started on your project, team members may get to know
each other in a variety of ways: the provided discussion forum facility,
as well as direct e-mail, snail-mail and video conferencing are just
a few possibilities. We encourage you to cap off this process with
a “kick-off party” by mid-October. During the party, partner schools
can exchange postcards, photos, artwork or anything that can be posted
for all to see. Some have even sent stuffed animals to each other.
For more on classroom strategies, see our Tips & Resources section.

October, November
The real work begins in late October, when project topics are selected
and implementation plans are developed and scheduled. Be sure to
take into account all three schools’ holidays and breaks. Creating
inter-school teams is a good way to ensure that students are
working together, and that they are needed to make the project
succeed.


November through March
From November through March, your main goal will be to create the
contents of your website. To do this, you will draw upon all of
your technical and creative resources. Here is a simple sample
checklist you might follow:
* Collect all needed data and materials, including
original artwork. Get permission to use copyrighted works.
* Build your pages using HTML and/or Web creation software.
* Upload your work to the WWW/FTP server. Expect to spend some time
solving computer problems.
* Check all of your hyperlinks.

March 1
We recommend that you finish your website by March 1 so that you can
hold an open house for other classes, administrators, parents and
the press to view your site. Try to hold it at the same time as your
teammates. At this open house, you can solicit suggestions and still
have time to incorporate them before the deadline of March 31. During
this last week, the Project Manager will review the Websites to make
sure there are no copyright problems.


After posting your final website, take time to have your students look over their work and reflect on their global experience. You will have come a long way since the start of the contest.

April
Your work is over, but the judges will now begin evaluating the Websites.
Twelve finalists in the Primary School and Secondary School categories
will be announced by mid-April. Judges will select the Grand, second
and third prize winners, plus runners up and honorable mentions,
by April 30.
Teams will be allowed to see their average scores. In May, participants will be able to view their average scores on-line in the Judging Report. For more detailed information about Judging, please see the Orientation Guide.
Prizes for Winning Web Sites
All students will receive a Certificate of Participation.
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First Prize | |
|---|---|---|
| $3,000 | ||
| $1,000 USD plus an award plaque to each (primary and secondary) winning team school. | ||
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Second Prize | |
|---|---|---|
| $1,500 | ||
| $500 USD plus an award plaque to each (primary and secondary) winning team school. | ||
![]() |
Third Prize | |
|---|---|---|
| $750 | ||
| $250 USD plus an award plaque to each (primary and secondary) winning team school. | ||
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Special Merit Recognition | |
|---|---|---|
| Special Merit Certificates will be awarded to recognize achievement for Academic Merit, Use of Multimedia, and Creativity. | ||








